

Scrounging up an armada of doom to go sack your colony is super easy, barely an inconvenience, but defending your capital world properly is beyond them apparently.
#Starsector ships just run mod
Pretty soon you can easily beat any bounty (except some mod faction bounties which can be way harder than vanilla - like DME or Shadowyards with their crazy fighters) and then what? Once I tried to conquer the sector but it's pointless - the AI can't offer any meaningful resistance. Bounties just dump buckets of money on you and good ships are easy to buy and maintenance is relatively trivial. And as for economics I would allow you to build industries in any planet like in mount and blade.Įven without the colonies the game becomes too easy too fast for my taste. That would be a real incentive to find and use blueprints. I would make it so that you can use the production system before you have colonies maybe by commissioning production at any friendly planet with a heavy industry for a fee. Usually when I reach the point I have fully established colonies I lose all interest in the game. There's nothing interesting about managing them besides surveying for nice planets, they're a pain in the ass to protect with constant raids that only increase in intensity and the reward for all that is trivializing the economy even further and letting you build some stuff, which by this point you don't need. And as far as I know only one mod adds a small story quest.Ĭolonies suck by the way.
